Medicine & Life Sciences
Contingent Negative Variation
100%
Reward
92%
Learning
70%
Psychology Retention
58%
Evoked Potentials
54%
Formative Feedback
47%
Crowding
43%
Psychology Transfer
43%
Motivation
41%
Brain
40%
Individuality
30%
Appointments and Schedules
30%
Reading
27%
Visual Acuity
27%
Aptitude
24%
Neurofeedback
22%
Eye
22%
Bayes Theorem
19%
Virtual Reality
19%
Efficiency
17%
Psychological Practice
16%
Task Performance and Analysis
15%
Electroencephalography
12%
Crows
10%
Motor Skills
9%
Psychology Reinforcement
8%
Electronic Data Processing
8%
Social Adjustment
7%
Ocular Vision
6%
Linear Models
6%
Motor Activity
5%
Social Sciences
interference
61%
decision making
40%
brain
35%
virtual reality
30%
recording
28%
programming
24%
event
19%
evaluation
18%
learning
18%
performance
12%
suppression
7%
activation
6%
alternative interpretation
6%
training success
6%
information processing
5%
Arts & Humanities
Skill Acquisition
43%
Interference
34%
Contextual
27%
Affective
26%
Evaluation
19%
Activation
7%
Performance
7%
Suppression
7%
Motor Skills
6%
Centre-left
5%
Schema Theory
5%
Event-related Brain Potentials
5%