Virtual Reality and Character Education: Learning Opportunities and Risks

Tom Harrison*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Virtual reality (VR) is an increasingly popular artificially mediated, immersive experience that is accessed through a headset. Recent research is starting to provide evidence about the positive impact that virtual reality technology can have on teaching and learning. This research, to date, has been primarily undertaken in higher education and in disciplines related to the health sciences. In this article, the possibilities, and problematics of using virtual reality in taught character education approaches is explored. The article proposes that VR can bring four learning opportunities for character educators that would not be possible in the traditional classroom. These expansive, immersive, embodied and autonomous learning opportunities can be harnessed to educate six components of virtue. In the article, the risks of VR use for character education is also investigated. The aim of the article is to get ahead of the EdTech developers and provide theoretical, conceptual and practical insights that will help ensure that the promise of VR to enhance character education can be realised.
Original languageEnglish
JournalJournal of Moral Education
Early online date16 May 2023
DOIs
Publication statusE-pub ahead of print - 16 May 2023

Keywords

  • Virtual Reality
  • Character
  • Virtue Ethics
  • Education
  • Learning

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