Beyond the Game Itself: Understanding Authorial Intent, Player Agency, and Materiality as Degrees of Paratextuality

Regina Seiwald*

*Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review

    41 Downloads (Pure)

    Abstract

    Video games present a complex medium for the study of paratextuality due to their fringed textual, authorial, and material borders. This paper addresses how previous and current research in video game paratextuality informs analyzes of authorial intent, player agency, and materiality with regard to the text–paratexts relationship established in video games. The first part of this article revisits Genette's concept of paratexts in light of video game scholarship. It then offers a detailed analysis of authorial intent and player agency as well as materiality in terms of paratexts by looking at sandbox games, narrative games, and first-person shooter games as case study groups. Distinguishing between instances of high, medium, and low paratextuality shows that ancillary material is located at different distances from the text and with varying influence on its reception, proposing paratextuality as a gradient scale.
    Original languageEnglish
    Pages (from-to)718-739
    Number of pages22
    JournalGames and Culture
    Volume18
    Issue number6
    DOIs
    Publication statusPublished - 7 Sept 2023

    Keywords

    • player agency
    • text–paratexts relationship
    • materiality
    • authorship
    • video games
    • paratext

    Fingerprint

    Dive into the research topics of 'Beyond the Game Itself: Understanding Authorial Intent, Player Agency, and Materiality as Degrees of Paratextuality'. Together they form a unique fingerprint.

    Cite this