Introduction: Video Games as Networked Texts

Regina Seiwald, Ed Vollans

    Research output: Chapter in Book/Report/Conference proceedingChapter

    Abstract

    Everything is connected. Every human artefact is the result of conditions of production and of reception, which in turn contributes to these conditions. Consider the last video game you played – maybe you have played it many times before and it is your go-to pastime or perhaps you have just purchased it, a new game for a new platform, or maybe you got bored with the last game. Whatever the scenario, context is key to understanding how you react to it.
    Original languageEnglish
    Title of host publication(Not) In the Game
    Subtitle of host publicationHistory, Paratexts, and Games
    EditorsRegina Seiwald , Edwin Vollans
    Place of PublicationOldenbourg
    PublisherDe Gruyter Oldenbourg
    Pages1-11
    Number of pages12
    ISBN (Electronic)9783110732924
    ISBN (Print)9783110737691
    DOIs
    Publication statusPublished - 21 Aug 2023

    Publication series

    NameVideo Games and the Humanities
    PublisherDe Gruyter Oldenbourg
    Volume13
    ISSN (Print)2700-0400
    ISSN (Electronic)2700-0419

    Keywords

    • paratexs
    • video games
    • materiality
    • history

    Fingerprint

    Dive into the research topics of 'Introduction: Video Games as Networked Texts'. Together they form a unique fingerprint.

    Cite this