Zephyr: Exploring Digital Behaviour Change Interventions to Treat Hoarding

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)
267 Downloads (Pure)

Abstract

Hoarding disorder is a complex condition that hasattracted little research attention, despite adversely affecting 2-5% of the population. We review the
options and difficulties in the treatment of hoarding disorder using technology. We present a novel intervention design, delivered on tablets, that combines
a Cognitive Bias Modification game with goal tracking functionality. We outline two experiments in progress: a lab study to measure the impact of our game on a
non-hoarding population, and a probe study to determine the suitability of the intervention for participants with hoarding disorder.
Original languageEnglish
Title of host publicationMobileHCI'16
PublisherAssociation for Computing Machinery
Pages875-882
Number of pages8
ISBN (Print)978-1-4503-4413-5
DOIs
Publication statusPublished - 6 Sept 2016
EventMobileHCI 2016: Exploring Digital Behaviour Change Interventions to Treat Hoarding - Florence, Italy
Duration: 6 Sept 20169 Sept 2016

Conference

ConferenceMobileHCI 2016
Country/TerritoryItaly
CityFlorence
Period6/09/169/09/16

Keywords

  • Nonconscious behaviour change using technology
  • hoarding
  • cognitive bias modification
  • goal setting

Fingerprint

Dive into the research topics of 'Zephyr: Exploring Digital Behaviour Change Interventions to Treat Hoarding'. Together they form a unique fingerprint.

Cite this